Character Creation

Base Creation

  • Player Characters: 32 pt. buy
  • HP at first level is maxed * 2. At every level thereafter it is rolled, re-rolling if under half.
  • Feats are at: 1st, 2nd, 4th, 6th, 8th, 10th, 11th, 12th, 14th, 16th, 18th, 20th, 21st etc.
  • Ability increase at: 4, 8, 11, 14, 18, 21 etc.
    • Ability increases give 2 points to spend (these points can’t be spent on the same ability, at levels 11, 21 etc. all 6 abilities are increased by 1)
  • Players start with one Profession Trait, and one Birth Trait, they may also choose two other Traits of their choice.
  • Player’s may take a Flaw in exchange for a Feat, or a Drawback in exchange for a Trait (max 2).
  • Player’s start with a Birthsign. (See GM for your birth-sign)
  • Player’s start with a luck score. (See GM for your score).
  • We’re using the following changes of the skill system and proficiency.
  • Player’s must choose a starting region. (this has various trait-like benefits, grants a regional language, and shows which pantheon is native to the region.
    Syrik Books (Here mostly for the Equipment Guide)

Languages Quick Link
Regions Quick Link
Birthmarks Quick Link
Feats Quick Link
Skills Quick Link
Traits Quick Link
Proficiency Quick Link

(Note on Homebrew Stuff)
Any approved Homebrew class/feat/spell/etc may be changed mid-game.

Example of LA: LA+1 characters require XP as if they were a level higher to level up (1st-level would be: 0/5000 xp (if using Medium xp))

LA Buyoff

  • +1: 3,000xp.
  • +2: 5,000xp, 3,000xp.
  • +3: 8,000xp, 5,000xp, 3,000xp
  • +4: 12,000xp, 8,000xp, 5,000xp, 3,000xp
  • +5: 17,000xp, 12,000xp, 8,000xp, 5,000xp, 3,000xp
  • Etc…

Character Creation

Syrik satheyo satheyo