Tag: Combat

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  • Weapon Focus-Feat

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    *Weapon Focus*
    [Combat] Choose one type of weapon and a weapon group. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as …

  • Greater Weapon Focus-Feat

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    *Greater Weapon Focus*
    [Combat] Choose one type of weapon and weapon group (including unarmed strike or grapple) for which you have already selected Weapon …

  • Weapon Specialization-Feat

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    *Weapon Specialization*
    [Combat] You are skilled at dealing damage with one weapon group. Choose one type of weapon and weapon group (including unarmed …

  • Greater Weapon Specialization-Feat

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    *Greater Weapon Specialization*
    [Combat] Choose one type of weapon group (including unarmed strike or grapple) for which you possess the Weapon …

  • Improved Power Attack-Feat

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    *Improved Power Attack*
    [Combat] You can control the amount of power you put behind each of your strikes. *Prerequisite:* Str 15, Power Attack, Base attack …

  • Ambidextrous-Feat

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    *Ambidextrous*
    [Combat] You are equally adept at using either hand *Prerequisite:* Character must be Level 1, Dexterity 15. *Benefit:* When Two-Weapon …

  • Brutal Precision-Feat

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    *Brutal Precision*
    [Combat] *Prerequisites:* Strength 17, Level in a Full BAB class with Bonus Combat Feats *Benefits:* Any Bonus Combat Feats you take …

  • Called Strike-Feat

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    *Called Strike*
    [Combat] You sacrifice some of the force of your attack to assure your attack hits. *Prerequisite:* Dex 13 *Benefit:* On your action, …

  • Combat Martial Arts-Feat

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    *Combat Martial Arts*
    [Combat, Unarmed] *Prerequisite:* Base attack bonus +1. *Benefit:* With an unarmed strike, the character deals lethal or nonlethal …

  • Improved Combat Martial Arts-Feat

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    *Improved Combat Martial Arts*
    [Combat, Unarmed] *Prerequisites:* Combat Martial Arts, base attack bonus +4. *Benefit:* The character’s threat range on an …

  • Greater Combat Martial Arts-Feat

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    *Greater Combat Martial Arts*
    [Combat, Unarmed] *Prerequisites:* Combat Martial Arts, Improved Combat Martial Arts, base attack bonus +8. *Benefit:* When …

  • Deadly Defense-Feat

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    *Deadly Defense*
    [Combat] You are at your most dangerous when forced to protect yourself. *Benefit:* When fighting defensively, you deal an extra 1d6 …

  • Defensive Training-Feat

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    *Defensive Training*
    [Combat] *Benefit:* Your Partial armor AC increases by +2, this bonus increases by an additional +2 for every 3 levels you have …

  • Defensive Weapon Training-Feat

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    *Defensive Weapon Training*
    [Combat] *Benefit:* You gain a shield bonus to ac when wielding melee weapons; see [[Weapon Shield Bonus]].

  • Dodge-Feat

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    *Dodge*
    [Combat] *Prerequisite:* Dex 13 *Benefit:* You gain a +1 dodge bonus to your AC. You may also attempt to dodge incoming melee blows. If you expend …

  • Einhander-Feat

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    *Einhander*
    [Combat, Stance] You excel at wielding a one-handed weapon while carrying nothing in your off hand. *Prerequisite:* Acrobatics 3 ranks, base …

  • Heavy Armor Optimization-Feat

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    *Heavy Armor Optimization*
    [Combat] You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers. * …

  • Deflective Armor_Feat

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    *Deflective Armor*
    [Combat] Your armor shields you from touch attacks as well as regular blows. *Prerequisite:* Heavy Armor Optimization. *Benefit:* When …

  • Greater Heavy Armor Optimization-Feat

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    *Greater Heavy Armor Optimization*
    [Combat] You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it. * …

  • Hidden Strength-Feat

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    *Hidden Strength*
    [Combat] *Prerequisites:* Dexterity 17, Level in a Full BAB class with Bonus Combat Feats *Benefits:* Any Bonus Combat Feats you take …

  • Hold the Line-Feat

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    *Hold the Line*
    [Combat] *Prerequisites:* Combat Reflexes, base attack bonus +3. *Benefit:* You may make an attack of opportunity against a charging …

  • Mage Slayer-Feat

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    *Mage Slayer*
    [Combat] You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. * …

  • Pierce Magical Concealment-Feat

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    *Pierce Magical Concealment*
    [Combat] You ignore the miss chance provided by certain magical effects. *Prerequisites:* Blind-Fight, Mage Slayer. *Benefit …

  • Pierce Magical Protection-Feat

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    *Pierce Magical Protection*
    [Combat] You can overcome the magical protections of your enemies. Prerequisite: Mage Slayer, Character level 5. Benefit: Your …

  • Monkey Grip-Feat

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    *Monkey Grip*
    [Combat] You are able to use a larger weapon than other people your size. *Prerequisites:* Base attack bonus +1. Benefit: You can use melee …

  • Oversized Weapon-Feat

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    *Oversized Weapon*
    [Combat] You can use larger than normal weapons with ease.* *Prerequisites:* Monkey Grip, Strength 18, Base attack bonus +5, *Benefit:* …

  • Power Attack-Feat

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    *Power Attack*
    [Combat] You can make exceptionally deadly melee attacks by sacrificing accuracy for strength. *Prerequisites:* Strength 13, base attack …

  • Roundabout Kick-Feat

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    *Roundabout Kick*
    [Combat] You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the …

  • Shield Block-Feat

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    *Shield Block*
    [Combat] *Prerequisites:* Shield Proficiency (Any) *Benefit:* As long as you have a shield equipped, and are still receiving its bonus to AC …

  • Shield Rush-Feat

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    *Shield Rush*
    [Combat] *Prerequisites:* Shield Proficiency (Tower Shield) *Benefit:* You gain the ability to shield bash with a tower shield. In addition …

  • Titans Fall-Feat

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    *Titans Fall*
    [Combat] *Prerequisites:* Improved Trip. *Benefit:* You gain a + 2 bonus on Trip attempts when tripping creatures one size category larger …

  • Weapon Finesse-Feat

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    *Weapon Finesse*
    [Combat] *Prerequisite:* Base attack bonus +1, or Sneak Attack +1d6. *Benefit:* With a light weapon, or specified weapon made for a …

  • Quick Draw-Feat

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    *Quick Draw*
    [Combat] You can draw weapons faster than most. *Prerequisites:* Base attack bonus +1. *Benefit:* You can draw a weapon as a free action …

  • Combat Awareness-Feat

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    *Combat Awareness*
    [Combat] You have, an uncanny ability to sense the ebb and flow of your opponents vitality. As you attain greater mastery of this …

  • Proficiency-Feat

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    *Proficiency*
    [Combat] *Benefit:* You gain three proficiency points to spend on any weapon or armor group. When attacking with a weapon that you have …

  • Rapid Reload-Feat

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    *Rapid Reload*
    [Combat] Choose a either crossbows or a firearms. You can reload such weapons quickly. *Prerequisites:* Weapon Proficiency (Crossbow) or …

  • Rapid Reload Master-Feat

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    *Rapid Reload Master*
    [Combat] You can load crossbows or firearms with blinding speed and even fire them in melee with little fear of reprisal. * …

  • Sniper-Feat

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    *Sniper*
    [Combat] You are skilled in lining up accurate, deadly shots with your ranged weapon. Perhaps you add custom-made sights to your weapon, or you …

  • Spring Attack-Feat

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    *Spring Attack*
    [Combat] You can deftly move up to a foe, strike, and withdraw before he can react. *Prerequisites:* Dex 13, Dodge, Mobility, base attack …

  • Deft Opportunist-Feat

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    *Deft Opportunist*
    [Combat] You are prepared for the unexpected. *Prerequisites:* Combat Reflexes, Dexterity 15. *Benefit:* You gain a +4 untyped bonus on …

  • Deadly Agility-Feat

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    *Deadly Agility*
    [Combat] You've learned how to kill with speed and grace, rather than with pure strength. *Prerequisites:* Dexterity 13, Weapon Finesse. …

  • Weapon Group Adaptation-Feat

    Weapon Group Adaptation
    [Combat] You specialize in a specific family of weaponry, adapting many techniques to suit them. *Benefit(s):* Choose a weapon group (excluding siege weapons and siege firearms). That …