Tag: Skill

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  • Updated Skills

    "Go Back":https://syrik.obsidianportal.com/wikis/skills *[[Command Skill]]* *Craft* [[Crafting Times]] [[Crafting DCs and Item Durability]] Craft DCs are reduced by half if the crafter has a proper blueprint. [[Super Item Craft DC and Time]] …

  • Command Skill

    "Go Back":https://syriks-drunken-sailing.obsidianportal.com/wikis/updated-skills *Check:* use this skill to command troops in a battle, and to assess strategic and tactical situations. When issuing orders in combat this is a Charisma-based skill; when …

  • Crafting Times

    "Go Back":https://syrik.obsidianportal.com/wikis/updated-skills Every Craft attempt is defined by two elements: the time required and the DC. The time required to craft an item is influenced not by an item's price in silver pieces, but rather by its …

  • Armorsmithing

    "Go Back":https://syrik.obsidianportal.com/wikis/updated-skills


  • *Armor Smithing*

    Base
    < …

  • Fletcher

    "Go Back":https://syrik.obsidianportal.com/wikis/updated-skills Work in progress.


  • *Bow Making*

    Base

    *Gun Smithing*

  • Ship Making

    "Go Back":https://syrik.obsidianportal.com/wikis/updated-skills To find the DC to craft a ship calculate your ships DC from the table below, this is the base DC of the ship, if the ship is already widely in use the DC is reduced by half. If you seek …

  • Shield crafting

    "Go Back":https://syrik.obsidianportal.com/wikis/updated-skills


  • *Shield Smithing*

    Base


  • *Weapon Smithing*

    Base

  • Profession Cook

    *New Condition* *Nourished* A nourished character can run as if she possessed the Run feat, and is granted a +1 circumstance bonus to Strength and Dexterity based checks, as well as a +4 circumstance bonus vs effects that cause …

  • Languages

    "Go Back":https://syrik.obsidianportal.com/wikis/skills

    Planar Languages "Abyssal":https://syriks-drunken-sailing.obsidianportal.com/wikis/abyssal-language [[Aklo]] "Aquan":https://syriks-drunken-sailing. …

  • Skill System

    *Skill Ranks by Class* You gain a number of ranks given by your class equal to one-half of the normal value ==+== your Intelligence modifier. You may place ranks given by your class into any skill. *Example:* A barbarian would gain …

  • Lore-Skill

    "Go Back":https://syrik.obsidianportal.com/wikis/updated-skills

    *Lore* (Int, untrained)
    You possess a specialized area of knowledge to your home region. This skill is a knowledge skill for anything to do with …

  • Acrobatic-Feat

    "Go back":https://syrik.obsidianportal.com/wikis/feats

    *Acrobatic*
    [General] You are skilled at leaping, jumping, and flying. *Benefit:* You get a +2 bonus on all Acrobatics and Fly skill checks. If you have 10 …

  • Alertness-Feat

    "Go back":https://syrik.obsidianportal.com/wikis/feats

    *Alertness*
    [General] You often notice things that others might miss. *Benefit:* You get a +2 bonus on Perception and Sense Motive skill checks. If you …

  • Animal Affinity-Feat

    "Go back":https://syrik.obsidianportal.com/wikis/feats

    *Animal Affinity*
    [General] You are skilled at working with animals and mounts. *Benefit:* You get a +2 bonus on all Handle Animal and Ride skill checks. …

  • Athletic-Feat

    "Go back":https://syrik.obsidianportal.com/wikis/feats

    *Athletic*
    [General] You possess inherent physical prowess. *Benefit:* You get a +2 bonus on Climb and Swim skill checks. If you have 10 or more ranks in …

  • Deceitful-Feat

    "Go back":https://syrik.obsidianportal.com/wikis/feats

    *Deceitful*
    [General] You are skilled at deceiving others, both with the spoken word and with physical disguises. *Benefit:* You get a +2 bonus on all …

  • Deft Hands-Feat

    "Go back":https://syrik.obsidianportal.com/wikis/feats

    *Deft Hands*
    [General] You have exceptional manual dexterity. *Benefit:* You get a +2 bonus on Disable Device and Sleight of Hand skill checks. If you have …

  • Persuasive-Feat

    "Go back":https://syrik.obsidianportal.com/wikis/feats

    *Persuasive*
    [General] You are skilled at swaying attitudes and intimidating others into your way of thinking. *Benefit:* You get a +2 bonus on Diplomacy …

  • Self-Sufficient-Feat

    "Go back":https://syrik.obsidianportal.com/wikis/feats

    *Self-Sufficient*
    [General] You know how to get along in the wild and how to effectively treat wounds. *Benefit:* You get a +2 bonus on all Heal checks and …

  • Stealthy-Feat

    "Go back":https://syrik.obsidianportal.com/wikis/feats

    *Stealthy*
    [General] You are good at avoiding unwanted attention and slipping out of bonds. *Benefit:* You get a +2 bonus on all Escape Artist and Stealth …

  • Perception and Stealth

    "Go Back":https://syrik.obsidianportal.com/wikis/updated-skills

    "Perception and Stealth update":https://drive.google.com/open?id=0BzRwxjCEA_kJcjhFcFU2LUNrdnM

  • Foci

    Crafting ammo for Magical Instruments. The craft (magical foci) skill requires the additional use of the spellcraft skill and the Craft Magic Arms and Armor feat to properly use.

  • Magical Instruments

    "Go Back":https://syrik.obsidianportal.com/wikis/updated-skills The craft (magical foci) skill requires the additional use of the spellcraft skill and the Craft Magic Arms and Armor feat to properly use. A crafter seeking to craft anything from here …

  • Magic Sight-Skill

    "Go Back":https://syrik.obsidianportal.com/wikis/updated-skills

    *Magic Sight* (Int, trained)
    Characters must be a spellcaster, having at least one Caster Level, in order to place ranks in Magic Sight. The first …

  • Crafting DCs and Item Durability

    "Go Back":https://syrik.obsidianportal.com/wikis/updated-skills When creating items other than weapons or armor, you must first determine the items complexity, once the item's complexity is determined look to the table below for its base DC, this is …

  • Trap Making

    "Go back":https://syrik.obsidianportal.com/wikis/updated-skills *Traps* The perception DC to find your trap, is your Perception check rolled when hiding the trap + any modifiers applied (see …

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    *Skill Based Healing*