Cure Wounds

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Cure Light Wounds
School: necromancy (healing); Level: alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1.
CASTING
Casting Time: Standard action
Components: Verbal, Somatic
EFFECT
Range: Touch
Targets: creature touched
Duration: Instantaneous.
Saving Throw: Will half (harmless, see text); Spell Resistance: yes (harmless)
DESCRIPTION
When laying your hand upon a living creature, you channel positive energy that cures 2d4 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.

Mass Cure Light Wounds
School: necromancy (healing); Level: bard 5, cleric/oracle 5, druid 6, inquisitor 5, shaman 5, witch 6.
CASTING
Casting Time: Standard action
Components: Verbal, Somatic
EFFECT
Range: close (25 ft. + 5 ft./2 levels)
Targets: one creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous.
Saving Throw: Will half (harmless, see text); Spell Resistance: yes (harmless)
DESCRIPTION
You channel positive energy to cure 4d4 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.


Cure Moderate Wounds
School: necromancy (healing); Level: alchemist 2, bard 2, cleric/oracle 2, druid 3, inquisitor 2, paladin 3, ranger 3, shaman 2, witch 2.
CASTING
Casting Time: Standard action
Components: Verbal, Somatic
EFFECT
Range: Touch
Targets: creature touched
Duration: Instantaneous.
Saving Throw: Will half (harmless, see text); Spell Resistance: yes (harmless)
DESCRIPTION
When laying your hand upon a living creature, you channel positive energy that cures 4d4 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.

Mass Cure Moderate Wounds
School: necromancy (healing); Level: bard 6, cleric/oracle 6, druid 7, inquisitor 6, shaman 6, witch 7.
CASTING
Casting Time: Standard action
Components: Verbal, Somatic
EFFECT
Range: close (25 ft. + 5 ft./2 levels)
Targets: one creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous.
Saving Throw: Will half (harmless, see text); Spell Resistance: yes (harmless)
DESCRIPTION
You channel positive energy to cure 8d4 points of damage +1 point per caster level (maximum +30) on each selected creature. Like other cure spells, mass cure moderate wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.


Cure Serious Wounds
School: necromancy (healing); Level: alchemist 3, bard 3, cleric/oracle 3, druid 4, inquisitor 3, paladin 4, shaman 3, ranger 4, witch 4.
CASTING
Casting Time: Standard action
Components: Verbal, Somatic
EFFECT
Range: Touch
Targets: creature touched
Duration: Instantaneous.
Saving Throw: Will half (harmless, see text); Spell Resistance: yes (harmless)
DESCRIPTION
When laying your hand upon a living creature, you channel positive energy that cures 6d4 points of damage +1 point per caster level (maximum +15). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.

Mass Cure Serious Wounds
School: necromancy (healing); Level: cleric/oracle 7, druid 8, shaman 7, witch 8.
CASTING
Casting Time: Standard action
Components: Verbal, Somatic
EFFECT
Range: close (25 ft. + 5 ft./2 levels)
Targets: one creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous.
Saving Throw: Will half (harmless, see text); Spell Resistance: yes (harmless)
DESCRIPTION
You channel positive energy to cure 12d4 points of damage +1 point per caster level (maximum +35) on each selected creature. Like other cure spells, mass cure moderate wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.


Cure Critical Wounds
School: necromancy (healing); Level: alchemist 4, bard 4, cleric/oracle 4, druid 5, inquisitor 4, shaman 4, witch 5.
CASTING
Casting Time: Standard action
Components: Verbal, Somatic
EFFECT
Range: Touch
Targets: creature touched
Duration: Instantaneous.
Saving Throw: Will half (harmless, see text); Spell Resistance: yes (harmless)
DESCRIPTION
When laying your hand upon a living creature, you channel positive energy that cures 8d4 points of damage +1 point per caster level (maximum +20). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.

Mass Cure Critical Wounds
School: necromancy (healing); Level: cleric/oracle 8, druid 9, shaman 8, witch 9.
CASTING
Casting Time: Standard action
Components: Verbal, Somatic
EFFECT
Range: close (25 ft. + 5 ft./2 levels)
Targets: one creature/level, no two of which can be more than 30 ft. apart
Duration: Instantaneous.
Saving Throw: Will half (harmless, see text); Spell Resistance: yes (harmless)
DESCRIPTION
You channel positive energy to cure 16d4 points of damage +1 point per caster level (maximum +40) on each selected creature. Like other cure spells, mass cure moderate wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

Cure Wounds

Syrik satheyo satheyo