Leprechaun Race Info

Races of Farravel



Random Leprechaun Starting Ages

Adulthood Intuitive Self-Taught Trained
10 years +2d6 years (12 – 22 years) +3d6 years (13 – 28 years) +4d6 years (14 – 34 years)

Random Leprechaun Maturing Affects

Young Middle Age Old Venerable Maximum Age
under 5 years 80 years 140 years 250 years 250 + 2d100 years

Random Leprechaun Height and Weight

Gender Base Height Height Modifier Base Weight Weight Modifier
Female 2’ 6" +2d4" (2’ 8" – 3’ 2") 25lb. +2d4 (27 – 33lb.)
Male 2’ 8" +2d4" (2’ 10" – 3’ 4") 30lb. +2d4 (32 – 38lb.)

Standard Racial Traits

  • Ability Score Racial Traits: -4 Strength, +4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma.
  • Type: Leprechaun are fey.
  • Size: Leprechaun are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  • Speed: Leprechaun have a base speed of 30 feet.
  • Languages: Leprechauns begin play speaking Sylvan. Leprechaun’s with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarf, Elf, Giant, Goblin, Halfling, and Orc.
    Defense Racial Traits
  • Fey Damage Resistance: Leprechaun’s gain DR 5/cold iron.
  • Lesser Spell Resistance: Leprechaun’s gain spell resistance equal to 6 + their character level.
    Feat and Skill Racial Traits
  • Cobbler: Leprechaun’s gain a max ranks in Profession Cobbler, and receive the Master Craftsman feat for free, but it may only be used to craft foot-wear.
  • Filcher: Leprechaun’s gain a +2 racial bonus on skill checks made with the Sleight of Hand skill.
  • Perceptive: Leprechaun’s gain a +2 racial bonus on skill checks made with the Perception skill.
    Magic Racial Traits
  • Leprechaun Magic: When a leprechaun uses any of its spell-like abilities to deceive, trick, or humiliate a creature (at the GM’s discretion), the spell-like ability resolves at caster level +4.
  • Fey Magic: Leprechauns gain a +1 bonus to the DC of any saving throws against illusion spells that they cast. Leprechauns with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user’s character level): 1/day—dancing lights, ghost sound, prestidigitation, speak with animals.
  • Constant Shillelagh: Any non-magical wooden weapon such as a club or quarterstaff is affected is if by the Shillelagh spell when wielded by a leprechaun.
  • Invisibility: A leprechaun can become invisible once per day. CL equal to the HD of the leprechaun.
    Senses Racial Traits
  • Low-Light Vision: Leprechauns can see twice as far as humans in conditions of dim light.
    Atācārī have a Level Adjustment of +2.

Leprechaun Race Info

Syrik satheyo satheyo