The ranger class is pretty solid as is, so the only change I’m giving it is an increase in BAB, (won’t make a pdf of it). It gains an additional BAB at 5th level, and every five levels thereafter. As well as the +2 to all saving throws at 10th and 20th level, that all classes receive.
- Items that boost skills max out at +5, unless it is from an artifact or the like.
Magic Item Creation
- Creating magic items requires the actual material components now instead of just a gold piece amount, due to a lack of material components being found in stores. For this reason the Magical Crafting Materials wiki holds the value of creatures fallen. See GM for what can be crafted using the fallen creature. This is less of an issue in large cities. (in effect up until 7,568 G.C+)
- Some spells will be locked unless sufficient research is made into the spell. If you are a spontaneous caster, you may gain spells researched as bonus spells known.
- Some spells will be difficult to cast, unavailable, or only available through ritual magic due to the time period of the campaign.